He planetary of Pamplona called this Friday and Saturday IVth Conference on video games and digital creation. The conference included a series of lectures from Navarrese collaborators in these projects independent.
In the planetarium room, each project had its own position in which the developers allowed visitors to try the first minutes of their games and learn a little more about the history behind their development, their to input to the project and challenges that they had to overcome to realize these ideas.
The stands set up in the planetarium contained video games Gentleman (Infinite thread games), Detective Firefly (Ametz Games), Goblin Seekers (The Crooked House) Runic icon (TLR games), Barraka (Zomorro Studio), Fantastic VR (UPNA), Voodoo strikers (Cokoon Games Lab) and Citadel.
All the developers present came from Navarre and how Álvaro Corcín and Patricia de Blasthey wanted to make their project known as much as possible. “Our game is a family graphic adventure with role-playing elements in terms of dialogue choices and decision-making. decisions” explain de Blas.
“It is focused on young people and also for a more adult audience because the game, although very colorful and joyful, deals with themes that only adults will understand Really. Our editor was looking for ways to broaden horizonsand we thought that making a video game would allow us to give better context”, they say the two companions.
Goblin Seekers It is still in the development stage and you can only enjoy a few minutes of the game. “The storyline is still is not finalizedbut the story is already settled. There is a great conflict between two kingdoms and the protagonist finds himself in the middle of it all. Our demo gives a little context and we hope to release the full game as soon as possible”, they comment Corcín and de Blas excited.
One of the discussions led her Daniel Medinawho presented his project entitled Runic icon. During the conference he told how it came about initiative and how your video game won acknowledgement. “This project was born from two people. My partner was the programmer and I devoted myself to the whole character design and art,” he adds.
“During the pandemicmy friend told me he was working on a personal project prototype and wanted me to try it. I was addicted immediately and I wanted to work with him on something bigger. The game is about defend a lair where a wizard performs a evil ritual and the player helps him by connecting dots to form runes“, continues Medina.
The video game of Medina It’s not finished yet, but you can now add it to your Steam wishlist to purchase it the day of departure. “We plan to officially release it in March 2025but we still have to see. As for the duration of the game, it depends a lot on the ability of the player. Even if the game has a lot of juice, there are perhaps some who benefit more from it,” he concludes. the developer.
One of the positions included Virtual reality glasses which allowed users to manage models for them to adopt any pose. Youssef Benbelkheirstudent at UPNA, presented his End of studies project.
“This is a request for Meta Quest 2 Goggles and its operation is very simple. When you put on the glasses, you can use the controls to to drive the different parts of the models’ bodies and make them do it laid desired”, he mentions the student.
Your goal with this app is for other developers to use it to model your characters more easily in other virtual reality games. “People also came from the world of movie theater and they were very interested in my project. I created it to make modeling tasks easier and consider that for productions based on motion capture, Fantastic “It’s the best,” he concludes. Benbelkheir.